# Cannot output my Unity game using Leia Remote

**URL:** <https://forums.leialoft.com/t/cannot-output-my-unity-game-using-leia-remote/1217>\
**Category:** Legacy Unity SDK\
**Created:** [July 1, 2021, 7:12am UTC](https://forums.leialoft.com/t/cannot-output-my-unity-game-using-leia-remote/1217 "2021-07-01T07:12:15Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![YouChika-Oshi](https://avatars.discourse-cdn.com/v4/letter/y/f1d935/32.png) [@YouChika-Oshi](https://forums.leialoft.com/u/YouChika-Oshi)\
**Post date:** [July 1, 2021, 7:12am UTC](https://forums.leialoft.com/t/cannot-output-my-unity-game-using-leia-remote/1217/1 "2021-07-01T07:12:15Z")

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Nice to meet you. This is my first question.

I’d like to output 4V game in Unity to my Lume pad using Unity Remote, but I’m having trouble doing it.  
**My computer is certified for the Lume pad, and when I press the play button in Unity, the Lume pad goes into 4V mode, but the game screen is not output.**

I have added the SDK to my Unity game project based on this site([https://docs.leialoft.com/developer/unity-training/contents/quick-start-guide](https://docs.leialoft.com/developer/unity-training/contents/quick-start-guide)), and I have also downloaded the Leia Remote and Unity Remote5 to my Lumepad.

**Then, when I build and run the game in Unity, the game is correctly installed on my Lumepad and I can play it on 4V. Nevertheless, Unity Remote is not working properly.**  
I want to use Unity Remote as much as possible because it takes a lot of time to build the game every time.

The version of my computer is as follows:  
Mac OS Big Sur 11.4

The version of Unity is as follows:  
2020.3.12f

The version of Unity SDK that I downloaded is as follows.  
0.6.18

Of course, I have Android Build Support installed, and the JDK, SDK, and NDK paths are all in place.

I’m hoping someone can help me out.  
Thank you very much.

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**Author:** ![joseph.lang](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.leialoft.com/joseph.lang/32/222_2.png) [@joseph.lang](https://forums.leialoft.com/u/joseph.lang)\
**Post date:** [July 1, 2021, 5:31pm UTC](https://forums.leialoft.com/t/cannot-output-my-unity-game-using-leia-remote/1217/2 "2021-07-01T17:31:15Z")

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Thank you for your question, YouChicka-Oshi!

Based on your description, it looks like you followed the steps correctly and your computer is recognizing the Leia Device as expected. Let’s try this:

- Confirm your Game View is set to the same resolution as the Lume Pad, either:
- 
  - 2560x1600 landscape

- 
  - 1600x2560 portrait

- 
  - You can also set the game view to automatically match the Lume Pad through the Leia Display Inspector: [Unity SDK Components - Developer Docs](https://docs.leialoft.com/developer/unity-sdk/unity-sdk-components#leiadisplay-component)

- Follow our troubleshooting steps related to no content displaying on device here: [Leia Remote - Developer Docs](https://docs.leialoft.com/developer/unity-sdk/troubleshooting/leia-remote#issue-description-after-clicking-play-no-content-streams-to-the-device).

Hopefully these steps resolve your issue. If not, well work from there.

Cheers,

Joe

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**Author:** ![YouChika-Oshi](https://avatars.discourse-cdn.com/v4/letter/y/f1d935/32.png) [@YouChika-Oshi](https://forums.leialoft.com/u/YouChika-Oshi)\
**Post date:** [July 2, 2021, 5:33am UTC](https://forums.leialoft.com/t/cannot-output-my-unity-game-using-leia-remote/1217/3 "2021-07-02T05:33:59Z")

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@joseph.lang Joe, thank you for answering my question!

I tried what you told me.  
Then it appears on the screen for a moment, but it immediately returns to the main Unity Remote screen.

So I tried disabling the objects related to the Leia Remote in the Unity scene, and then I was able to play the game on the Lume Pad screen as I expected, although it is in 2D.

When I checked the Unity console, I saw the following two warnings. I think these may be the cause of my problem.

- Ignoring depth surface load action as it is memoryless
- Ignoring depth surface store action as it is memoryless

What should I do next?  
Thank you very much.

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<div class="post-metadata">

**Author:** ![joseph.lang](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.leialoft.com/joseph.lang/32/222_2.png) [@joseph.lang](https://forums.leialoft.com/u/joseph.lang)\
**Post date:** [July 6, 2021, 3:59pm UTC](https://forums.leialoft.com/t/cannot-output-my-unity-game-using-leia-remote/1217/4 "2021-07-06T15:59:25Z")

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> [@YouChika-Oshi](#):
>
> Ignoring depth surface load action as it is memoryless

This is a new issue we have not seen before. Let’s dig a little deeper into if this is an Editor specific situation.

I notice you are on Unity Editor version 2020.3.12f and the [release notes for 2020.3.13f1](https://unity3d.com/unity/whats-new/2020.3.13) have a few Mac / graphics API bug fixes listed.

Let’s try this:

- Update your editor to 2020.3.13f1

If that does not work:

- Reply with your Editor Log file attached (right click console \> Show Editor Log)

![image](https://us1.discourse-cdn.com/flex015/uploads/leialoft/original/1X/c329211c48aeb58faa5060ab99a86dbc917b1b12.png)

If upgrading does not work, I will try to replicate the issue on my side and use your editor log as a reference
