# Leia Unity SDK v0.6.17 released!

**URL:** <https://forums.leialoft.com/t/leia-unity-sdk-v0-6-17-released/1005>\
**Category:** Legacy Unity SDK\
**Created:** [February 18, 2021, 10:32pm UTC](https://forums.leialoft.com/t/leia-unity-sdk-v0-6-17-released/1005 "2021-02-18T22:32:04Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![peter.howell](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.leialoft.com/peter.howell/32/236_2.png) [@peter.howell](https://forums.leialoft.com/u/peter.howell)\
**Post date:** [February 18, 2021, 10:32pm UTC](https://forums.leialoft.com/t/leia-unity-sdk-v0-6-17-released/1005/1 "2021-02-18T22:32:04Z")

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The latest Leia Unity SDK v0.6.17 is now available and may be downloaded from [https://www.leialoft.com/tools](https://www.leialoft.com/tools) or [Leia Dev Dashboard](https://developer.leialoft.com/main/documentation).

# What’s new?

## Unity Package

- Streamlined “About” window UX by adding Welcome screen, consolidating release notes and log settings into one location
- Modified LeiaPostEffectsController to copy Leia effects to a LeiaView, not a GameObject
- Enhanced LeiaPostEffectsController so when it copies a MonoBehaviour from a root Camera to a LeiaView Camera, it will now set any LeiaView references
- Fixed frame rate drop when switching to 2D
- Resolved issue where switching from 2D to 4V/Lightfield caused IndexOutOfBoundsException
- Resolved LeiaPostEffectsController throwing error on Awake/Start if component is added during edit time
- Various minor fixes since 0.6.16

The latest documentation is available at [Unity SDK Guide - Developer Docs](https://docs.leialoft.com/developer/unity-sdk/unity-sdk-guide)

Happy creating in Lightfield!

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**Author:** ![fuzzy](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.leialoft.com/fuzzy/32/530_2.png) [@fuzzy](https://forums.leialoft.com/u/fuzzy)\
**Post date:** [February 26, 2021, 7:18pm UTC](https://forums.leialoft.com/t/leia-unity-sdk-v0-6-17-released/1005/2 "2021-02-26T19:18:00Z")

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Hi, I am new here. I have a question about optimizing graphics for Lume Pad. Now, after a few hours with the tablet, I created a new project in Unity 2020.2.1f1. I thought it would be best to use the Universal Render Pipeline - but I came across that postprocessing doesn’t work for me. It seems to turn off in the camera settings (all cameras) after startup.

 ![260221](https://us1.discourse-cdn.com/flex015/uploads/leialoft/original/1X/8a1e8886e41d18d2795fcdc5290a0ae86c079412.jpeg)  
Is this standard behavior? Or should I use a built-in pipeline?  
I know that post-processing issues are mentioned in your documentation, but I don’t know if it’s a URP or build-in pipeline thing.  
I would like to use Color Correction and Depth Of Field effects.  
Thank you.

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**Author:** ![peter.howell](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.leialoft.com/peter.howell/32/236_2.png) [@peter.howell](https://forums.leialoft.com/u/peter.howell)\
**Post date:** [February 26, 2021, 7:42pm UTC](https://forums.leialoft.com/t/leia-unity-sdk-v0-6-17-released/1005/3 "2021-02-26T19:42:39Z")

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We currently don’t support URP on 2020.2 but are working on it for a future SDK release (ETA Late Spring/Early Summer). Please use built-in pipeline for now.

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**Author:** ![fuzzy](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.leialoft.com/fuzzy/32/530_2.png) [@fuzzy](https://forums.leialoft.com/u/fuzzy)\
**Post date:** [February 26, 2021, 8:18pm UTC](https://forums.leialoft.com/t/leia-unity-sdk-v0-6-17-released/1005/4 "2021-02-26T20:18:26Z")

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O.K. I will use build-in, no problem.  
URP works very well on tablet (except postprocessing) by the way.
