I’m modifying a project to use H4V screen. The project uses a main camera (Leia camera) but also a “Top camera” for displaying buttons and information. When I run the App on the RH1 the top camera view (which consists on a top bar with some buttons and text) disappears and only the main canvas appears. If I attach Leia Camera script to the top camera I get a brown color filling all the screen with no any other element. Whan can I do?
@Arthur-Z-Baney @daniel.geisler are either of you able to help David out here?
Hi David,
Currently the Leia Unity SDK doesn’t support having multiple LeiaCameras in one scene, which is unfortunate, because there are a number of times where this would be fun to play with. I’m hoping we add this functionality soon but I can’t make promises as the SDK team has a lot on their plate already.
Is using another separate camera for the buttons and information necessary? / What is the reason for needing two separate cameras?
Could the same result possibly be achieved with a UI canvas to display the buttons and information, or having the UI and information rendered by the same camera as the rest of the scene?
It’s because I bought a pre-made project. I’m having a lot of problems trying to recreate the UI from the separate camera on the main scene.
Anyway, I found a way to both cameras appear on H4V screen. I have to put an higher Depth value in UI camera properties than main Leia camera, so it will stay on top.
I’m now using -1 depth in Leia camera and 0 in UI camera
Awesome! Glad you found a solution! Yes that should work as long as the UI camera only needs to display 2d objects.
I have since the begining (since I attached Leia camera) this another problem:
even on the Unity preview the right side of App shows this interlaced noise. The noise also appears on the RH1 (and in H4V is annoying). I don’t think it can be related with cameras
@Kano3D without seeing the project it’s difficult to tell whats happening. If you would like, you could email the repo to me and I’ll take a look.
EDIT: The problem was mine, in reality it was a misplaced wall too near to the camera
Just in case others experience similar design challenges, we have a few helpful pages for object placement and the View Frustum:
Hope this helps!