Been working on this suite of apps I’m branding “Rendepth”. To start with I plan to handle loading photos (either 3D or with 2D-to-3D conversion). Later on I can look into video and/or games. This has been worked on off and on, but I decided to build an updated prototype today. These photos were converted to 3D in about 1 second each, and then displayed with a custom anaglyph filter that runs in real time. Please use red/cyan glasses to view the photos below.
Note, this is a prototype, and sort of hacked together. May take a few weeks or a month or so to get an actual working app. I plan to support as many native 3D displays as possible, including the Lume Pad 2. I have to figure out whether that means an Android app or some sort of streaming from a PC (or both). Still doing research. The best anagyph glasses to use are ProAna, though any red/cyan glasses will work. Thanks
So the app has launched!!! I pushed the code a bit ago, but been working on various things. Can confirm that the new Samsung Odyssey 3D works perfect, it looks great. The Acer SpatialLabs also looks nice. You’ll just have to use either Reality Hub or the SpatialLabs Go app to switch into 3D mode (after selecting SBS in Rendepth). For Lume Pad 2 or the REDMAGIC, you’ll have to process the images on a desktop PC and copy the JPGs over, since the app doesn’t run on mobile. It also supports legacy standard formats like SBS and Anaglyph. Free and open source. https://rendepth.com
Also I replaced my Acer Spatiallabs monitor with the new Samsung Odyssey 3d monitor and very disappointed with the software and general support Samsung have provided at launch. I am looking for an STL/GLB/OBJ 3d viewer similar to the Acer model viewer or the LeiaViewer app on my Lumepad tablet (which has sketchfab integration). Would you know of any solution for this Samsung 3d monitor ? thanks
I installed the RealityHub software from Samsung to see if it works with the Acer monitor. It does not (they are checking for the specific monitor), but it installs the same “Simulated Reality” package that Acer also uses.
My guess is: they are using the same panel. If you have the Spatiallabs monitor available, you could try an EDID emulator (HDMI dongle like device) that spoofs the Spatiallabs monitor to see if the Spatiallabs software will run on the Samsung monitor…
Thanks for the suggestion I might give it a go … I dont have the Acer monitor any longer but I do remember it would check the hdmi and usb connections were in place before installing. Also yes in other forums here people have confirmed Acer and Samsung using the same underlying SR tech and software layers. I’m hoping @cyberpnk has a software solution for this Samsung similar to Rendepth
Oh yeah, thanks for the mention. I’m not sure off the top of my head of any 3D model viewers that supports SBS. It doesn’t seem like a difficult feature, but not something I tested. That said, I am working on a 3D engine (in OpenGL) and I have stereo support, but the project is extremely unfinished right now, and might not be public until later in the year or early next year.
@cyberpnk I wasnt specifically looking for a model viewer that supports SBS …just any 3d model viewer that will work on the Samsung Odyssey. (separate query above - I did ask if you will add support for MPO files to rendepth app?). back to the model viewer query then for example is there an equivalent to the LieaViewer app ? when I launch the sketchfab website based 3d viewer in full screen then realityhub gives me the option to convert to 3D (from 2d) but its nowhere near as good as the LeiaViewer on my Lumepad or the Model Viewer I had on my previous Acer Spatiallabs monitor. So any ideas please ? Thanks again
Yes, this is what I meant. There are tons of model viewers (e.g. to load glTF 3D models) but none that I know of that support any sort of 3D out-of-the-box (I used SBS as an example, cause that’s basically the standard and would work). My project is very unfinished, but I could add 3D to a FOSS model viewer pretty easily. Porting the stereo code from my app to something open source would not take more than a couple days.
ok great, that would be awesome. if you ever get a chance to do that then please post back here. also do let me know about my MPO files query for rendepth. thanks!!
Yeah, I’ll have to look into MPO files. I did buy an old Fujifilm 3D camera, so I could test it, but I had to cut features to get something out the door. Also, MPO has several variations from different vendors, so it’s not a simple thing (e.g. some companies store more than 2 images) so it requires effort.
@cyberpnk just a quick update on the 3d gltf viewer topic, I noticed that the RealityHub software kicks in for most full screen mode apps and so I just spent 90 mins vibe coding with Gemini to build a 3d SBS object viewer three.js based webapp and it works ok for me for now. Im very happy to share the code if anyone wants it …just not sure how to upload it here.
@cyberpnk Hi again, now that photos and objects are sorted for then I wanted to try out some 3d gaming and thought of trying your reshader plugin, but I think it needs steamVR and UEVR or Vrto3D layers added first. is that correct ? would you know where I could find a simple guide that starts from scratch to then finally use your plugin please ? thanks
I’m only supporting 3D. Not bothering with VR right now. For ReShade is doesn’t need anything else except what you download on the instructions from Github. UEVR is a totally different project that has nothing to do with me. There are instructions on the Github, but yeah, I could write a manual or put a link to this somewhere so it’s easier to find.
@cyberpnk ok thanks, so its just step 1) install game normally and then step 2) run the reshader app with addons, select a game exe and then use the “home” button on reshader to have the settings described in your github page ? ..whats confusing me is when I launch reshader I cant find this home key or how to select 3dgamebridge add on..so maybe that happens after choosing a game exe ?
When you run the ReShade install exe, after you select the game, you also have to enable my shader (Rendepth) and 3DGameBridge on the second meny (you need the ReShade with add-ons exe).