Depth Environments in UE5

So new user here… saw this vid and

Then Nima Zeighami said your tool could do the depth maps after speaking with him he said i should try the forums for advice. So here i am… My end goal would be to make photo real backgrounds to use in ue5 with a super easy workflow. (even as filler for far off views)

Currently I did some test with blender and the depth maps and green screen footage. I was simi happy with the results.

I’m wondering is there a way to by pass blender (ue5 megagrant winner) and go straight to ue5 with the depth info and pull off the same effect?
Any kind of advice is welcomed I’m always trying to find work arounds instead of building a level from models and scans

1 Like