2021-10-28 Added a feature - Parallax 3D backgrounds. Users can render a scene with tuned LeiaCamera Baseline, then add in a 3D background with separate Baseline tuning. This addresses an issue where content near the convergence plane and content in the background / skybox sometimes could not both be shown with the best depth that developers desired. 2021-11-02 Promoted Auto-focus to a Module. Consolidated common parameters and methods for LeiaDepthFocus, LeiaRaycastFocus, and LeiaTargetFocus into one base LeiaFocus script. 2021-10-05 - 2021-11-08 Improved the LeiaMediaRecorder's UI. LeiaMediaRecorder can now record tiled n x m LeiaMedia content to a user-specified directory. 2021-10-05 LeiaMediaViewer: added MediaScaleMode option for controlling whether LeiaMediaViewer draws in game world or in pixel-perfect screen space. World XYZ - behaves as any other object in the scene: respects transform and perspective distortion. OnscreenPercent - use screen coordinates with given scale and offset percentage.Pixel-perfect view guaranteed for OnscreenPercent = [0, 0, 1, 1]
2021-12-08 to 2021-09-30 Resolved issues with LeiaCamera UI, convergence plane UI, LeiaCamera.CameraShift Introduced a MinMaxPair data type to resolve several min/max UI issues Resolved issues with LeiaRemote settings Resolved issues with LeiaRecommendedSettings UI Resolved issues with LeiaAutoFocus family of scripts Resolved issues with LeiaMediaViewer UI Resolved issues with LeiaPostEffectsController running reflection calls for every Behaviour on original Camera and LeiaView every frame Resolved issue with OSX TiledGPUPerf, some deprecated calls to UnityEngine namespaces
The latest documentation is available at Unity SDK Guide - Developer Docs
Commit SHA be721670
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