Hi folks,
Trying to generate a volumetric layer over ARCore passthrough in URP. I’m well aware the passthrough layer can’t be volumetric for ARCore-related reasons but in trying to create an overlay Leia cam (so that, for example, plane prefabs that are instantiated once a plane is detected will be stereoscopic) and whatever I do, I can’t seem to pull that off. If the overlay cam is given a leia camera component, it always renders the skybox.
tl;dr: what’s the Unity way to create a base passthrough layer with volumetric content? URP is not a prerequisitve, I just thought a camera stack would have been the most natural way to implement but then ran into the bug mentioned above.
Thanks!