Steps to reproduce:
- Open the LeiaLogoCameraCentric scene
- Disable all lights except the Directional Light
- Enable to Post-Processing toggle on the Leia cameras (Head, Left Eye, Right Eye)
- Set the layer of the Leia Display game object and its children to Post-Processing
- On the LeiaLogo material, set the Emission colour intensity to 2.5
- Add a Global Volume to the scene. Set its layer to Default.
- Add Bloom override with Threshold 2 and Intensity 10
- You can see the Bloom effect in Game View in Edit Mode
- You can’t see the Bloom effect in Game View in Play mode
The Bloom effect doesn’t work in the Android build either. I tried other post-processing effects like Chromatic Aberration and Lens Distortion and they work fine.
It seems to be related to HDR colours. I checked my URP asset and the HDR toggle is on.
I’m using:
- Unity 2022.3.30
- Leia SDK 3.2.5