Hi, I am new here. I have a question about optimizing graphics for Lume Pad. Now, after a few hours with the tablet, I created a new project in Unity 2020.2.1f1. I thought it would be best to use the Universal Render Pipeline - but I came across that postprocessing doesn’t work for me. It seems to turn off in the camera settings (all cameras) after startup.
Is this standard behavior? Or should I use a built-in pipeline?
I know that post-processing issues are mentioned in your documentation, but I don’t know if it’s a URP or build-in pipeline thing.
I would like to use Color Correction and Depth Of Field effects.
Thank you.
We currently don’t support URP on 2020.2 but are working on it for a future SDK release (ETA Late Spring/Early Summer). Please use built-in pipeline for now.