In my game, we use a camera to show a 3D character animation for their intro. We send that image to a material used in an animation (see HERE). However, when I try to use a Leia Camera there, I get the boss with the solid color as background, instead of showing it with transparent background.
From what I’ve discovered, the culling mask set in my Unity camera is not the same as the one in the Leia Render Camera created on runtime. But I cannot find a way to make this work.
Could you give me any solution to this?