Did some digging from back in the day when we were doing some prototyping for a cute little movie that ended up changing a lot of things.
This one is NOT what appears in any of the movies. It is a blend between the MK2 and what became the weaponized Mk3
Now, the only version I have is a 3D scan of the clay sculpt and the point cloud was insane.
Re-worked most of the parts and adjusted the topology so that it looks closer to a finished thing, but you will find seams if you go digging.
But tried to reduce it and this is what I managed to get:
1.07M polygons and roughly 3.23M vertices.
Leia Player 1.5.0 and Red Player 1.4.10 seem to be handling this pretty well, all things considered
I won’t be posting this in H4Vuser.
Now, I know this might be asking for too much, but is there any chance we could load image files as textures for a single UV-Map for each file?
Far as I know,STL is for 3D printing and I know very little besides that about the format, but I know it cannot hold a UV.
I’d love some OBJ of FBX support, but maybe VRML is the easiest to implement?