If you have any questions, feel free to contact me.
Regarding the "2D ghosting: When I said “ghosting” I didn’t mean crosstalk. I meant that the whole screen looks pixelated and lower-resolution once 3D is on. And this seems to be unavoidable by design: On glasses-free Leia SR displays, switching to 3D is a whole-monitor operation, not a per-window one. The Leia SR runtime toggles the panel’s switchable lens for the entire display at once. It’s a system-level state that’s even shared cooperatively across all running SR apps (the lens stays on as long as any one app asks for it). The stereo image itself is only rendered inside the app’s window, but the panel as a whole goes into lenticular 3D mode. This behavior is shared by all apps and isn’t specific to Oku3D. It’s probably less noticeable on higher-resolution or smaller (higher-PPI) panels, but on the Samsung Odyssey 3D 4K the quality loss is clearly visible.
I see! That makes total sense. I tried it briefly with the other app on my 15 inch laptop and didn’t notice, but I wasn’t really looking at the 2D screen. Thanks again for adding the feature!
I just thought of something else. Do you know if you are able to add a feature that can disable eye tracking, but keep the 3D on and aiming straight forward? This would also be a really good one to have for me to film in 3D so the image doesnt get weird or turn back to 2D when looking away or pointing a camera at it.
Yes, that’s actually possible. Early in development I even had a bug where the tracking camera didn’t get activated - and I kept wondering why the image went blurry whenever I moved my head. The 3D stays on and is locked straight ahead onto the center of the display, but it no longer reacts to head or camera movement. I’ll build this in as a debug option and provide you with a preview version later today (CET).