For some of my work, I’ve wanted to use a mix of depth anything and Blender, as well as handmade depth maps.
I’m interested in getting the quality of my work to a better standard.
So, here’s a few things I need to know.
I’ve been on Wikipedia, and I’ve learned about a concept, a concept where a depth map has multiple layers, so I wanted to try out using Masking to enhance the quality of my work. (Lumepad seems to only read monochrome depth maps)
Depth anything V2 has released, and I’m interested in dropping monochrome depth maps from my work if I understand what I’m looking at.
So, the maps output by Depth Anything V2, are odd, as the closer the object is, it’s red, and the farther the object is, it’s a bright shade of yellow.
The original depth maps from Depth Anything V1, could be conveniently converted to a monochrome image, and in some cases, I’d say it helped.
That being said, the reason I picked Depth Anything is because in my opinion, it’s the best Temporal quality I can get atm, nothing comes close in my opinion.
What I’m curious about is what I’m looking at in V2, why are the closer objects shaded a dark red?