Was just checking out the SDK to see what’s possible with Unreal + Lume Pad (some cool stuff!) but was not able to follow all the steps in the documentation in Unreal Engine 5.2, curious if anyone else (possibly with an actual device) has gotten further? Would love to try this out!
First question - is this UE4 or UE5? I noticed that the images in docs for Unreal show UE4 ui so I figure it’s probably still very early days on the Unreal SDK, but would love to check it out either way!
- Downloaded and manually imported / activated the LeiaCamera.uplugin with no issues
- Setup a scene to test with and assigned a target camera to the Leia Camera pawn
- Entered play mode
No errors, but the camera viewport does not seem to be rendering the multiple sub-view cameras (no fuzzy image). I do see the frustrum of what I assume is the camera’s field of view on the device, but that’s just rendered in the editor window.
Also tried recompiling the plugin in the modules debugging window, and get an error related to Live Coding:
Unable to parse C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCoding.json (missing LinkerPath field)
Thanks for any help !