Acer has announced a 3D monitor called SpatialLabs View Pro 27.
It is a 27" PC monitor and has a 4K resolution with 160hz refresh rate. It is switchable from 2D to 3D. It supports head tracking and parallax motion. It has an optional detachable hood. It has Acer Immerse Audio for spatial surround sound.
I was able to see it at the Metacenter Global Week conference in Orlando at the Acer booth. Here’s a video of the display I took there so you can see what it looks like on camera.
Please keep all discussion about this product on this thread.
Will it have the TrueGame features? Especially the Ultra 3D mode. That is a long anticipated product for nvidia 3d vision users. We’re thousands that want a new and proper replacement for gaming in 3D to update our setups.
Acer TrueGame is definitely not Leia or Dimenco technology.
That doesn’t mean we don’t have our own equivalents or won’t make a competing offering. But they did not use our software for that application/service specifically.
None of the solutions I know of for games use real-time AI for 3D conversion. They either use a second camera (known by many as geometry 3D) or they use the game’s internal depth map (known by many as depth 3D).
Both of those are using “real polygons” for depth. The big difference is whether they’re rasterizing a discrete individual view per eye with the polygons or they’re synthesizing novel stereo views from a single albedo using the depth provided from the polygons.
The second virtual camera gives the most real depth, but some games use tricks like apply shadows to final 2d image instead the polygons, making shadow areas appear at a fixed near distance, and areas without shadows with real depth… Solution is to use depth map, but it produces halos and other issues that make the 3D less realistic, so it should only be used on games that use tricks that broke real 3D depth with a second camera.
So, for these games a solution could be to invent an hybrid solution combining the dual camera approach with depth map approach, to avoid the dirty tricks developers make on such games, and the artifacts of the depth map approach.
@Nima do you know if this 27’’ Acer monitor uses the same 3D tech as their 15.6’’ SpatialLabs notebook and monitor range? So can we count with the same 3D resolution (since it’s 4K as well) and the same 3D performance and level of crosstalk, assuming the same size-to-distance ratio and the same Acer SpatialLabs software suite?*
*Btw. still hoping you can release the Leia 3D Player for Windows on srappstore as replacement/update to the SR Player 0.19 from 2022, without the need of removing all Acers SpatialLabs drivers. Currently your SR Player 0.19 is still unmatched in image quality by Acers later player versions. Sorry for beeng slightly off-topic.
This is the last official update I can find from Acer, which indicates it comes out in June. Also, it appears to be using the same type of screen and they also list 4K, so it’s the same resolution. Predator SpatialLabs View 27: 3D Gaming Redefined — Acer Corner
They don’t mention any improvements, though the notebook came out almost 2 years ago, so I would not be surprised if the technology has advanced. That said, I have both the laptop and 16" screen, and the 3D is basically perfect. On some extreme scenes (like games in a dark cave with torches) you can see some crosstalk, but in normal bright scenes you basically cannot see it at all. 4K is also more than enough pixels.
I’ve notice in the Spatiallabs Experience Center under the Settings tab, when you choose 2D, there is a 2D to 3D Convergence, there are three settings, Performance / Balanced / Quality, when running Spatiallabs Go, I’ve noticed Quality mode is a little slow on adjusting the pop out degree of certain area when playing a fast moving game (Mostly around the Head of the character of Elden Ring / Helldiver 2 / Final Fantasy XVI), other than that I haven’t notice any other differences, anyone knows what this setting actually do other than the above behavior?