Does it only do this when using Leia Remote? Or it doesn’t work in the build either?
Is there any difference in the image when you move your head left / right relative to the display? Or does it look the same from all angles?
If there is a difference, it might be your baseline scaling value on the Leia Camera is too high, try turning it down. Or your convergence could be off focus, try setting your convergence distance on the LeiaCamera component such that the blue convergence plane in the scene view is centered on the sphere. Ideally you want your gray leia camera bounds in the scene view to tightly encompass your content and you want the blue focus / convergence plane to be centered on your content so it is in focus on the display.
If there isn’t a difference, it might be LeiaRemote isn’t working or setup properly.
- Make sure the LeiaRemote component is in your scene
- Try uninstalling LeiaRemote and Unity Remote on your Lumepad, and then re-install Leia remote, and re-run your app from Unity editor.
Also recommend trying it with the latest version of the sdk from developer.leialoft.com if that’s not what you are using already. (Make sure to delete your old LeiaLoft folder before installing the new sdk)
If none of these work, you could try uploading a zip of your basic project where it doesn’t work and I’ll take a look at it on my end to see if anything is messed up.