Thanks mate .. can you please attach the APK here ? .. I couldn’t access the link that you have shared ..
Dang it crashes on the zte voyage
Hi, what video player do you mean? I have found only 3D player to play video on red magic and it is pretty basic app ![]()
Considering picking one up does anyone know if the ram difference has any type of difference with the tablet? If not I’ll just go with the cheaper one with less ram
Yeah, I’ve heard it can make a difference for games, especially if you want to do the live 3D conversion.
such hostility, i know my reply wasnt very polite either. so why do the 3d images on leia pix also become a blurry mess on anything shifted too far into the foreground/background? i even returned my lp2 and bought a 2nd one cuz i thought mine was defective. suppose extreme parallax isnt easy to solve, prob unsolvable without glasses on bigger screens. i wasnt trying to be mean about it. it’s just frustrating paying so much for something i dont even want to use. surely i’m not the only person annoyed by the blurry mess of LP2. not like my opinion matters anyways since leia is folding along with the rest of 3d. i would’ve bought lp3. 3d really is dead, it makes me sad
Because the person who posted the content edited it poorly.
Leia tech is in the newly released Samsung Odyssey 3D, and seemingly in even more upcoming 3D devices.
I just got a new prototype 3D HMD last week that is the best 3D experience I’ve ever seen for 3D Blu-Ray and 3D console games. I just played Final Fantasy 7 Remake in 3D on my PC monitor at 4K 165hz a few days ago. I spent all weekend shooting 3D photos and videos on my new iPhone 17 Pro.
If someone thinks 3D is “dead” right now, I really hope whatever their idea of “alive” is never comes to pass.
Not sure I follow what happened, but honestly most people don’t know how to process or calibrate stereo property. I see a lot of people jacking up settings to max, so you get like 500 pixels of parallax, which does give a “wow” effect, but exacerbates ghosting 10x, and makes actually focusing on anything difficult, particularly for games where you can’t read text or aim a gun. Also probably causes headaches and maybe part of why 3D died last time (poorly authored content). You can have like 10 or 15 pixels of parallax and still get a good stereo effect without popping your eyes out.
just curious what you think alive is? 3dtv has been gone since 2016, 3dBR has been limited to expensive japan/rsm/turbine releases ever since. theatrical releases have been limited to 2 weeks. even 3d projectors are pulling out. i have an XTAL 8k hmd (i paid $7k for) and unless the prototype you speak of is better than that, none of this tech you speak of will rescue 3d. i hate it, but it’s just the way it is
New products and AAA content releasing multiple times a year, usually every month.
It is.
I mean, there are new, high-end, 3D products from a bunch of companies: Samsung, Sony, Acer, Lenovo, stuff like Looking Glass, random Chinese companies. And a good deal of content, all the old stuff still works, plus new native games, and actually working 3D conversion. Not sure what people are expecting.
I would add also Spatial-Glass from Josh: I like it and let you have good 3D in a mobile phone
the only AAA content vr ever got was fallout 4 vr and borderlands 2 vr. everything else was nothing more then demos. i love 3d and i love vr but there’s no denying it’s been abandoned. can you reveal specs on this HMD that is supposedly better than an xtal 8k? what’s the FOV?, that’s all i care about. if it’s less than 170 degrees and doesn’t have aspheric lenses, it’s not better. if it’s made by meta it’s def not better.
It’s specifically better for 3D.
It has a notably higher PPD than XTAL at a WAY, WAY cheaper price, and it does have aspheric lenses. But it has a much smaller FOV.
You can’t have it all, obviously. Personally I wouldn’t use an XTAL if you paid me. Headsets that size are ridiculous.
Isn’t Valve just about to release a brand new VR headset? I’m really not sure with this “VR is dead” assessment. Seems to be that it’s not mainstream, but still very much alive in a niche, which was honestly what 3D/VR always was. Only real mainstream success for 3D was the Nintendo 3DS, honestly. The numbers for 3DTV are artificial, since every TV you could buy in the 2010 era just came with 3D support and the vast majority of customers didn’t use it.
fov is all that matters. that’s why wide FOV hmd’s are so expensive, and why there’s been nearly no advancement in that field. it’s hard to do. bulking up the HMD is the only way to do it. i dont want to look thru 2 toilet paper rolls. i want a wide 150 degree FOV with a sweetspot across that entire FOV. XTAL provides that. prob why nasa uses them in their spacewalk sims and not pimax or meta or whatever hmd you are referring with to with the 115 degree fov. try a wide FOV hmd and you’ll never want to go back. what does the size of the headset even matter anyways? you just look into it, not use it during social occasions. yes it looks a bit hammerheadish, but i’m not using it when i have visitors
Absolutely not. There are lots of HMDs with huge FOV with the tradeoff of terrible optics, terrible stereo overlap, chromatic aberration, low resolution, poor color uniformity, etc.
I’ve tried many (maybe all?) of them and I don’t want them.
Making the FOV as big as possible should be a core goal only AFTER you can ensure that the image quality is phenomenal. Pimax headsets are classic example of making a bad set of tradeoffs with image quality for the sake of FOV, and StarVR even before that.
Size and shape don’t really matter, but weight, bulk, and weight distribution have dire consequences when playing VR games. If you’re playing competitive FPS games in VR for example, the front-heaviness of these facetoaster headsets shifts them significantly as you move your body or your neck. There’s a reason that all public XTAL demos only show them with flight and racing SIMs rather than with normal VR games.
i play seated only and use snap turning only. i use HMD’s as they should be used, as a display combined with an xbox1 controller. i’m not dancing around with it. xtal is not made for competitive gaming so idc how much it weighs. this is why VR also failed, ppl tried to make it too immersive. i love playing fallout 4 and borderlands 2 with 150 degree FOV and sweet spot covering that entire FOV with 0 SDE and watching 3d movies in a giant theater. i dont even notice the weight. i dont even understand the hostility, we’re all 3d fans. use narrow lightweight hmds for fps, use wide fov high res heavy hmds for less intensive 8k viewing. what is this HMD you speak of anyways?
This explains everything. You’re not really using VR. Without room-scale it’s just wide FOV 3D with a toaster on your face and a bunch of extra steps.
